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pypi renforgestdioMITupdated 12d ago

RenForge is an MCP (Model Context Protocol) server, CLI, and web dashboard for working with Ren'Py visual-novel projects.

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What can you do with renforge?

RenForge

PyPI Python License: MIT CI

RenForge is an MCP (Model Context Protocol) server, CLI, and web dashboard for working with Ren'Py visual-novel projects.

It lets an AI agent โ€” or a human via the dashboard โ€” inspect a project, launch a game with the Live Editor enabled by default, select and inspect on-screen controls, preview layout changes before writing guarded .rpy source, drive runtime state, capture screenshots, generate translations, find orphaned assets, run builds, and search Ren'Py's docs.

Status: alpha, actively developed. The core surfaces (MCP tools, in-game bridge, Live Editor, CLI, dashboard) are functional; APIs may still change.

Quick start โ€” dashboard

Requires Python 3.11+ and uv โ€” nothing else. You don't even need Ren'Py installed: RenForge reuses an SDK it finds on your machine, or downloads one automatically on first launch.

uvx --from "renforge[ui]@latest" renforge ui

Then choose your game in the dashboard's project picker โ€” no path to type. (Or skip the picker with --project /path/to/your/game.) Launch the game and click the floating RF control to open the Live Editor.

Live Editor

The Live Editor is the headline 0.7 feature: edit eligible on-screen controls inside the running game, preview layout changes at runtime, and Save only when a target is source-safe. Locked or unsupported targets stay inspectable with a clear reason โ€” they are not silently forced.

Audience Start here
Human Dashboard or game window โ†’ launch โ†’ click RF โ†’ select from canvas or scene tree โ†’ inspect / move where editable โ†’ Save โ†’ stop cleanly.
AI agent renforge_info (read live_editor) โ†’ renforge_launch โ†’ poll renforge_launch_status โ†’ renforge_screenshot / renforge_scene_tree โ†’ guarded renforge_click_at or renforge_click_element โ†’ verify โ†’ renforge_stop.

Full human and agent workflows, source-safety rules, and screenshots: docs/LIVE_EDITOR.md.

Install

uvx needs no install at all. For a persistent renforge command on your PATH, use pipx:

# Full install โ€” MCP + CLI + web dashboard
pipx install "renforge[ui]"
renforge ui

# Slim install โ€” MCP server + CLI only (no dashboard deps)
pipx install renforge
renforge serve

[ui] pulls in the optional dashboard stack (Starlette, uvicorn, watchfiles). Skip it if you only need the MCP server or CLI.

On managed systems (Debian/Ubuntu), plain pip install is blocked by PEP 668 โ€” use uvx or pipx instead.

Update

Installed with How to update
uvx โ€ฆ @latest Nothing to do โ€” @latest fetches the newest release on each start
pipx (full or slim) pipx upgrade renforge
pip / venv pip install -U "renforge[ui]" (or renforge for slim)

What's new: CHANGELOG.md ยท GitHub releases.

Set up the MCP server (AI agents)

The server command is the same for every client:

uvx renforge@latest serve

Every RenForge tool takes a project_path argument, so the agent passes your game's path on each call โ€” copy the configs below as-is, no path substitution.

Claude Code

claude mcp add renforge -- uvx renforge@latest serve

Codex CLI

codex mcp add renforge -- uvx renforge@latest serve

Claude Desktop, Cursor, Windsurf, Cline, Gemini CLI โ€” same mcpServers JSON shape in each client's config file:

{
  "mcpServers": {
    "renforge": {
      "command": "uvx",
      "args": ["renforge@latest", "serve"]
    }
  }
}
Client Config file
Claude Desktop claude_desktop_config.json
Cursor .cursor/mcp.json
Windsurf ~/.codeium/windsurf/mcp_config.json
Cline cline_mcp_settings.json
Gemini CLI ~/.gemini/settings.json

VS Code (Copilot), Zed, Windows PATH issues, and the pipx variant are covered in the MCP guide.

Verify it works โ€” ask the agent:

Inspect my Ren'Py project at /path/to/game

The agent should call renforge_inspect_project with that path and return a JSON summary of the project (labels, scripts, assets, and related metadata).

What it does

  • Live Editor (default on launch) โ€” in-game selection, inspection, and source-safe preview/Save for editable controls; locked targets stay inspectable. Guide: docs/LIVE_EDITOR.md.
  • Project inspection โ€” summarize structure, scan scripts/labels/assets, parse lint output.
  • Live game control โ€” launch a project with an injected in-game bridge and Live Editor, then advance dialogue, list/select choices, evaluate expressions, get/set store variables, send focused text/key/scroll input, poll pushed events, and capture frames the model can literally see.
  • Scene perception (pixel-perfect, no vision needed) โ€” read the whole frame as structured logical-coordinate nodes (renforge_scene_tree): every sprite, control, and text block with bounds, z-order, colour, and style, plus an ASCII wireframe and structural scene diffs. Then renforge_measure reports alignment, spacing, overlap, fit, and WCAG contrast as numbers an agent can act on.
  • Autopilot โ€” auto-play the game across branches and report label coverage and crashes.
  • Assets & translations โ€” find orphaned/missing image+audio assets, list languages, compute translation stats, generate/update game/tl/<lang>/ files, export dialogue as text.
  • Builds โ€” package desktop distributions and web builds.
  • Docs โ€” search and read Ren'Py's offline documentation.
  • Web dashboard โ€” live story map, activity log, autopilot coverage, lint view, and game-state controls (default 127.0.0.1:8765).

CLI

renforge --version
renforge inspect <project>      # lightweight project summary (JSON)
renforge serve [--project .]    # start the MCP server (stdio transport)
renforge ui [--project <project>] [--port 8765]  # start the web dashboard

Documentation

  • Live Editor โ€” human and agent workflows, editable vs locked targets, source-safety, public screenshots.
  • MCP guide โ€” full tool catalogue, agent workflows (Live Editor, hot reload, saves, pixel-perfect placement, scene perception).
  • Runtime policy โ€” operation-level risk enforcement vs MCP ToolAnnotations, authorization, and the compatibility plan.
  • Architecture โ€” code layout, live-control flow, Ren'Py SDK resolution, packaging.
  • Contributing โ€” dev setup, frontend build, PRs.
  • Cloud / CI environment โ€” Cursor Cloud Agents, Xvfb, Ren'Py SDK bootstrap, and env smoke.
  • Changelog โ€” release history.
  • examples/demo_game/ โ€” small sample Ren'Py project to try everything on.

License

MIT

Contributors

Special thanks to the people who have contributed to RenForge:

  • @AxelBeary โ€” complete Simplified Chinese dashboard translation and related internationalization fixes.